Integrate Banner Ads on Vungle SDK v.6 for Android and Amazon

The Vungle Banner format is currently in BETA phase. Please contact your account manager directly for access to ensure a successful launch.

Understand Banner Ads

Banner ads are rectangular ads occupying a location anywhere within the app's layout, typically displayed on the top or bottom of the screen, so that the user can continue to interact with the app while the ad is playing. The container size to render banner ads can be 320x50, 300x50, or 728x90 (for tablets).

Banner Size Dimensions

AdConfig.AdSize.BANNER

320x50

AdConfig.AdSize.BANNER_SHORT

300x50

AdConfig.AdSize.BANNER_LEADERBOARD

728x90 (for tablets)

Step 1. Complete Basic Integration

To integrate banner ads in your Android or Amazon app, begin by following the instructions in the basic integration article. This Banner Ads article contains supplementary information and assumes you have completed basic integration.

Step 2. Implement Event Listeners

You can use generic callbacks, by implementing LoadAdCallback for ad load events and PlayAdCallback for ad play events, or use inline callbacks when you invoke loadAd and playAd.

Implement LoadAdCallback

6.5.0 & above Legacy
private final LoadAdCallback vungleLoadAdCallback = new LoadAdCallback() { 
  @Override
  public void onAdLoad(String id) { 
    // Ad has been successfully loaded for the placement
  } 

  @Override 
  public void onError(String id, VungleException exception) { 
    // Ad has failed to load for the placement
  }
};
Overridable Methods Description
onAdLoad(String id) Invoked when the ad has been successfully loaded and be played for the placement
onError(String id) Invoked when an error occurs while attempting to play an ad. You will be able to check error message from getLocalizedMessage of VungleException and use getExceptionCode for debugging.

PlayAdCallback

6.10.x & above 6.8.x & 6.9.x 6.6.x & 6.7.x Legacy
private final PlayAdCallback vunglePlayAdCallback = new PlayAdCallback() {
  @Override
  public void onAdStart(String id) { 
    // Ad experience started
  }
  
  @Override
  public void onAdViewed(String id) { 
    // Ad has rendered
  }

  @Override
  public void onAdEnd(String id) {
    // Ad experience ended
  }

  @Override
  public void onAdClick(String id) {
    // User clicked on ad
  }

  @Override
  public void onAdLeftApplication(String id) {
    // User has left app during an ad experience
  }
  
  @Override
  public void creativeId(String creativeId) {
   // Vungle creative ID to be displayed
  }

  @Override
  public void onError(String id, VungleException exception) { 
    // Ad failed to play
  }
};
Overridable Methods Description
onAdStart(String id) Invoked when the Vungle SDK has successfully launched the advertisement and an advertisement will begin playing momentarily.
onAdViewed(String id) Invoked when the ad is first rendered on device. Please use this callback to track impressions.
onAdEnd(String id) Invoked when the entire ad experience has been completed, just before the control has been returned back to the hosting app.
onAdClick(String id) Invoked when the user has clicked on a video ad or download button.
onAdLeftApplication(String id) Invoked when the user leaves the app before ad experience is completed, such as opening the Store page for the ad.
creativeId(String creativeId) Invoked immediately after playAd has been issued and prior to onAdStart callback. Vungle creative ID to be shown will be passed to be used for tracking or reporting purpose.
onAdError(String id, VungleException exception) Invoked when an error occurs while attempting to play an ad. You will be able to check error message from getLocalizedMessage of VungleException and use getExceptionCode for debugging.

Step 3. Load, Display, and Close a Banner Ad

Note on v6.10.1 API Change: Banners.loadBanner and Banners.getBanner will now take a BannerAdConfig object for the size of banner ad to be requested and displayed, compared to AdConfig.AdSize object that was used for v6.9.1 and below. Banners.canPlayAd continues to take AdConfig.AdSize to check ad availability for a banner placement for a specific banner ad size.

Load a Banner Ad

Loading a banner ad works differently than it does for other ad formats. There is a specific Banners API that you use to load, play, and check for ad availability. You must specify the size of the banner that you want to load, and the SDK will automatically refresh it with the time interval that you configured on the dashboard. You must also configure the placement to support a banner feed, so please contact your Vungle/Liftoff Monetize account manager to enable banner ads for a placement.

  • Load a banner ad by calling the loadBanner method:
    6.10.x & above 6.9.1 & below
    final BannerAdConfig bannerAdConfig = new BannerAdConfig();
    bannerAdConfig.setAdSize(AdConfig.AdSize.BANNER);
    Banners.loadBanner("BANNER_ID", bannerAdConfig, vungleLoadAdCallback);
  • Check for banner ad availability by calling the canPlayAd method:
    6.10.x & above 6.9.1 & below
    final BannerAdConfig bannerAdConfig = new BannerAdConfig();
    bannerAdConfig.setAdSize(AdConfig.AdSize.BANNER);
    Banners.canPlayAd("BANNER_ID", bannerAdConfig.getAdSize());

Display a Banner Ad

Because the view size is fixed, you must specify the container used to display banner ads to be one of the supported sizes: 320x50, 300x50, or 728x90 (for tablets). You can place the view anywhere on the screen. This container is a LayOut. Its size must be equal to or greater than the banner size you are using. You can place this LayOut anywhere on the screen. Then you must pass the size of the banner you are using via the Banners API.

Pass this object when calling Banners.loadBanner to specify the size you are displaying, and use Banners.getBanner to get the Banners ad object. Finally, call the addView method to associate the container with the banner ad.

6.10.x & above 6.9.1 & below
private FrameLayout bannerContainer = findViewById(...);
    
// Check for banner ad availability and display
final BannerAdConfig bannerAdConfig = new BannerAdConfig();
bannerAdConfig.setAdSize(AdConfig.AdSize.BANNER);

if (Banners.canPlayAd("BANNER_ID", bannerAdConfig.getAdSize())) {
  VungleBanner vungleBanner = Banners.getBanner("BANNER_ID", bannerAdConfig, vunglePlayAdCallback);
  bannerContainer.addView(vungleBanner);
}

Close a Banner Ad

Because the banner ad view has been added to your container view, it must also be removed, in case the ad view disappears from the screen, the activity or fragment is destroyed, or the parent view container is recycled or destroyed. If you try to play another banner ad without closing the previous ad, you may experience unexpected behavior in your app.

vungleBanner.destroyAd();

Step 4. Use Our VungleBanner API for Advanced Control (Optional)

In most cases, the integration described above is sufficient, and VungleBanner is managed. However, if the VungleBanner view is inside a list or a RecyclerView, the managed VungleBanner will not work correctly. The moment the user scrolls the ad offscreen and scrolls back, the ad will be finished and no longer there. For such cases, we provide an advanced API for closer control of the VungleBanner.

VungleBanner Class API

These APIs give developers fine control over how to treat the VungleBanner across various lifecycle events in the developer application. In most use cases, developers do not need to invoke these methods. Simply adding a VungleBanner into a parent view suffices.

In rare cases, however, either a view will be recycled (such as a RecyclerView, ListView, etc.), or we will need to handle visibility manually (in some older Android devices, WebView is not automatically paused when it goes offscreen).

Name Function Notes
disableLifeCycleManagement(boolean disabled) Invoke to disable automatic management of banner Must be set to true for renderAd and setAdVisibility to work
renderAd* Renders the ad if it is not visible It can also load new ad
setAdVisibility* Notifies the view container when banner is visible screen Pause and resume banner
destroyAd Call to destroy when no longer needed, the view container is no longer usable Frees banner resources 
finishAd* Stops current ad, send report and allow another ad to be loaded after (only applicable for certain integration into RecyclerView or ListView) Frees banner resources 

*You must invoke vungleBannerAd.disableLifeCycleManagement(true) before using this API.

Managed and Un-Managed VungleBanner Views

When you get a VungleBanner, by default it is a managed VungleBanner view. This means that the moment you add this view into a parent container, Vungle controls when to show an ad, when to destroy an ad, and when to send the report. Visibility events are also taken care of, and developers do not have to notify the SDK when a banner view object is on screen or not. In cases where a developer does not have a VungleBanner view inside a recyclable view or ViewHolder pattern, this is the preferred way to use VungleBanner.

In cases where a VungleBanner view is inside a ListView or RecyclerView, the managed VungleBanner will not work correctly. The moment the user scrolls the ad offscreen and scrolls back, the ad will be finished and no longer be there.

BannerFlowChart.png

For these cases, we added disableLifeCycleManagement(boolean disable) API to allow developers to handle the lifecycle of the VungleBanner manually.

Before you add the VungleBanner to a view or bind the view, when you set:

vungleBannerAd.disableLifeCycleManagement(boolean disabled)

You must call:

  • VungleBanner.renderAd() when the view is bound
  • VungleBanner.setAdVisibility(true|false) when the ad is recycled or no longer visible
  • VungleBanner.destroyAd() when the VungleBanner object is no longer needed

Step 5. Customize Banner Ads (Optional)

You have the option to customize individual ads you play by providing a new adConfig object to playAd. When the AdConfig object is null, the ad plays with the default configuration settings; when it is non-null, its settings override those in the AdConfig setter. The following is an example of how to use AdConfig:

Vungle.playAd(placementReferenceID, adConfig, vunglePlayAdCallback);

The above example uses the adConfig object, which contains customized configuration options. Set the AdConfig object as shown:

AdConfig adConfig = new AdConfig();
adConfig.setAdOrientation(AdConfig.AUTO_ROTATE);
adConfig.setMuted(true);
Vungle.playAd(placementReferenceID, adConfig, vunglePlayAdCallback);

The following table lists the available AdConfig options for banner ads:

Option Description

setMuted

'false' if the video should start with its audio settings matching those of your enclosing application; 'true' if it should start muted regardless

setOrdinal

takes an Integer value of ordinal count to track the number of ads that have been played in same session

Note: You may use the same AdConfig object for multiple ads.

Step 6. Test a Banner Ad

You can test a Banner Ad in one of two ways: by setting your app status to Test Mode so that Vungle can deliver test ads to your app, or by adding a test device to your app so that Vungle can deliver test ads specifically to the test device. Follow the instructions in Test Your Integration: Test Mode and Test Devices.

Best Practices

  1. Before attempting to show a banner ad, always try to check if the parent activity is finished before binding the VungleBanner to a view.
    if (activity != null && activity.isFinishing()) {
      return;
    }
  2. Do not change the LayoutParams of VungleBanner. This could negatively impact how the banner is displayed, and possibly result in your ad not being visible.
  3. Do not put the ad in a container size smaller than the requested ad. If you’re requesting a regular banner (320x50), ensure that your parent container is at least 320dp x 50dp.

Sample Code for Advanced Integration

VungleBannerAdAdapter.java

Questions?

Need further assistance, feel free to reach out to us, we’re here to help!

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