Follow this easy guide to integrate our SDK into your app so you can start monetizing! The source code referenced here is available on our public GitHub repository.
- The Vungle iOS SDK only supports iOS 7+ and supports both 32bit and 64bit apps
- The integration requires a Vungle account, so create a Vungle account if you don't have one handy.
- Our newest iOS SDK (since 4.0.8) was released in support of the newest Xcode 8.0. Please ensure you are using Xcode 8.0 or higher to ensure smooth integration.
- If you haven't already done so, head over to our dashboard and add your app to your account. You need to do this so that you can get your Application ID that you’ll be adding to your app with our SDK. For example in the image, it’s circled in red and will be found on your app’s page. It can match the Reporting API ID for new applications. Existing applications created using 'search' can have a different Application ID and Reporting API ID, which is ok. (for mediation the Reporting API 'key' is found on the User account details page)
Now let's get started.
There are two ways to add Vungle to your Xcode project: using Cocoapods, or manual integration.
If you're familiar with Cocoapods, you can quickly add Vungle to your project by adding :
pod "VungleSDK-iOS", "4.1.0"
to your Podfile. Please make sure you put down the correct version number for the SDK version you want ("4.1.0" in line above). If you omit the version number, then the latest version will be installed. In the above After that a quick
pod install run should update your project with the latest version of our iOS SDK! At this point you can skip down to Step 2 in our guide.
1a. Add the VungleSDK.embeddedFramework to your project
Find the extracted files, then drag & drop the VungleSDK.embeddedFramework directory into Xcode under Frameworks.
IMPORTANT: The VungleSDK.embeddedframework folder should be added as a group (yellow folder) and not as a reference (blue folder).
The Vungle SDK require a few other native frameworks to be linked to your project, so click on your project and head to:
General > Linked Frameworks and Libraries
Many of these frameworks will already be included, as they are default for most Xcode projects, but be sure to add any of the following that are not already included:
- libz.dylib or libz.tbd
- libsqlite3.dylib or libsqlite3.tbd
It's also a good idea to check that the VungleSDK framework appears under Linked Frameworks and Libraries. If the previous drag & drop step didn't link it automatically, we can manually add it by clicking the '+' and then 'Add Other'.
1c. Add the-ObjC linker flag
This can be added by navigating to Build Settings and adding -ObjC to Other Linker Flags in the Linking section
This isn’t a required step, but it is recommended, as keeping the status bar at bay ensures that Vungle's ad interaction and presentation perform smoothly. To remove the status bar, open up your Info.pList and add the key "View controller-based status bar appearance" and set it to "No".
Starting in iOS 9 (with builds made from Xcode 7), Application Transport Security requires all network traffic made from an app to be secured via HTTPS. You can read more about it in our Vungle iOS 10 Transition Guide. Vungle iOS SDK is fully ready for the ATS change, and all traffic from the Vungle SDK will use HTTPS by January 1, 2017. Before then, we suggest setting your
NSAllowsArbitraryLoads value to
4a. Initialize the SDK
It's important to initialize the SDK as soon as possible to ensure that an ad has been pre-cached in time for the user. For our sample project (and our recommendation for all iOS projects), we'll add our initialization call to the didFinishLaunchingWithOptions method on our main AppDelegate.
NOTE: If you try to import the VungleSDK.h and it is not found, remove the reference and add it again with the option "Copy items if needed" selected.
- AppDelegate.m : didFinishLaunchingWithOptions:
NSString* appID = @"Your AppID Here"; VungleSDK* sdk = [VungleSDK sharedSDK]; // start vungle publisher library [sdk startWithAppId:appID];
4b. Play ads in your ViewControllers
With the SDK initialized previously in the AppDelegate's didFinishLaunchingWithOptions, we can present an ad to the user by simply adding the following code snippet to your top presenting ViewController
NOTE: startWithAppId method should only be called once. Calling it more than once may lead to undefined behavior.
4c. Show ads in the top-most ViewController class
#import <VungleSDK/VungleSDK.h> ... VungleSDK* sdk = [VungleSDK sharedSDK]; NSError *error; [sdk playAd:self error:&error];
The NSError parameter will be updated to include any error information in the event that a problem occurred during ad presentation.
NOTE: ViewController for playAd method should be the top-most ViewController in view hierarchy, otherwise it will lead to undefined behavior.
4d. Resume playing audio
Check out our Advanced Settings Guide to subscribe to play events. These can be used to unpause audio, resume gameplay, etc.
- Test mode: While your app is in Test mode, you will not be able to download any of the apps advertised. Additionally, the Dashboard will not report the number of impressions. This is because test ads are used only to verify that you have integrated the SDK correctly. This functionality becomes available once your app has gone live in active mode.
- Replay button: Vungle has removed the endcard Replay button for iOS in SDK versions higher than 4.0.x. If the button remains on an ad unit, its replay functionality will no longer work.
If you're interested in some of the more advanced details of the Vungle iOS SDK (customization, event listeners, etc) feel free to check out our Advanced Settings Guide.